UX & Gamification01

Human-centered journeys, working prototypes, and experiments designed around motivation.

Case study · Web app · 4-week program

Tanafusi

A gamification platform for a four-week summer program. Students log daily activity and earn points, streaks and rewards, while teams and clans turn that effort into belonging.

Hypothesis
External rewards start the movement; belonging gives it social meaning.
My role
  • Research
  • System design
  • UX
  • Build
  • Testing
Stack
  • Flask
  • PostgreSQL
  • JavaScript
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Research

Studies & research

Research projects examine the relationship between user journeys, feedback, incentives, and meaningful participation.

Study 01 · UX researchAmazon Prime Video: UX research & redesignPersonas, journey maps and wireframes that fix three friction points in Prime Video's mobile player.
  • Personas
  • Journey mapping
  • Pain points
  • Sketches
  • Wireframes
1 / 18Open document↗
Study 02 · Gamification designQuran School: GamificationGamifying Quran schools with quests, XP and social play to bring students back after COVID-19.
  • 6D framework
  • Personas
  • Journey mapping
  • Progression loops
  • Motivation design
1 / 22Open document↗