About Me00
A multidisciplinary designer connecting visual craft, interactive systems, and human behavior.
Hi, I'm Salman.
I started with 3D. I opened Blender for the first time in 2016, and it led me to game design, which I later studied at Bahçeşehir University in Istanbul. I love building worlds and working on composition, lighting and space until an environment tells a story on its own. I work from blockout to final, with modular assets, materials and real-time optimization in Blender, Unreal Engine and Unity.
Over time, I started asking a different question: not only how an experience looks, but how it works. Why do people click one thing and ignore another? What keeps them coming back? Where do they get stuck?
Running the online store for Clarios Shoes gave me real answers. I built the store myself, photographed the products, ran the ads and watched the numbers closely. I learned that small things, like a missing size guide or a hidden shipping cost, can stop someone from buying.
At the same time, I was running the competition program at a Quran school with about 60 students. I started with a spreadsheet of points and streaks. When it got too complicated for the teachers, I built Tanafusi, a web app with levels, teams and rewards. Seeing which features the students cared about, and which ones they ignored, taught me a lot about what really motivates people.
Today I work between design and building. I can take an idea from a sketch to a working prototype using Python, SQL, Flask, C#, web technologies, Blender, Unreal Engine and Adobe tools, and I'm always learning the next thing.